Back to Blog
Just cause 4 background7/6/2023 ![]() ![]() You can attach jets that make objects hover, then program them to follow you around or behave in other ways. Now you can set those attachable jets to never explode, so you can make a crane turn into an eternally spinning wrecking ball. There was also a variant on the remote mines that turned the mines into jets, propelling whatever you attached them into until that object (or person) exploded. You could connect multiple objects in a chain of destruction. You could connect an enemy vehicle to an explosive gas tank, then draw the line shorter until they collided and exploded. There were some fun variations the grappling hook could be used not just to propel Rico around, but to tie objects or enemies to each other. Just Cause 3's primary tools were a grappling hook, remote detonation mines, a parachute, and a wingsuit. Player character Rico can cause the enemies at the front line a lot of pain-we saw the devs make a missile out of a gas tank using Rico's various tools, then shoot it at the enemies on the front-but I'm guessing it moves based on your chaos level. The devs didn't explain exactly how this works. The further in the game you are, the farther the front line moves on the map in favor of your allies. Developers explained that the front line moves as you progress through the game. More crazy ways to cause chaosĪ battlefield's front line was the first thing we saw in the demo. So how might a fan feel about that? Pretty good, for the most part. In other words, I'm a fan-a fan who saw a 30-minute live gameplay presentation by the new sequel's developers at E3 this week. In addition to playing the fun and goofy story, I spent dozens of hours working on getting better scores in its many races and stunts and even more hours concocting absurd ways to bring pain to my enemies with the grappling hook, remote detonators, jets, and much more. I would even go so far as to say that Just Cause 3 was one of my favorite games in recent years, despite its flaws. I was more bothered by the fact that the game's open world wasn't that deep, and it felt repetitive pretty quickly-probably a sign of a significantly smaller budget than something like GTA V got. ![]() It was part Grand Theft Auto, sure, but it was also part Garry's Mod or Kerbal Space Program. Besides, it wasn't a game about precision it was a game about seeing your hilariously ridiculous harebrained schemes come to fruition in unexpected ways. I played it on PS4, and for me at least, the sandbox mayhem and core gameplay loop were just too fun to get hung up on the framerate. Low framerates (20 to 30 frames per second in high-intensity moments) were the game's Achilles' heel on the PS4 and Xbox One. Performance and network issues severely hurt the experience on that platform when the game first launched. Further Reading Just Cause 3 review: A great game, if you can play it Just Cause 3's flaws were very notable indeed, especially on the PC. ![]()
0 Comments
Read More
Leave a Reply. |