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Will references to the show be abundant or will the story focus more on the pre-series time period? As far as that expanding Game of Thrones lore, you will just have to wait and see where the story goes! And because he was last seen ranging beyond the Wall, that opened up an opportunity to also further explore those elements of weirwoods, ravens, ancient magic, darkness, etc. When I sat down to write the story, the goal was to explore the mystery around the disappearance of one of Game of Thrones‘ most fascinating characters – Bloodraven. How much (if at all) will you be expanding GoT lore? For example, you can always skip and then replay cutscenes from a Codex, and we keep the dialogue out of battle. So we streamlined the experience of being told the story in a lot of ways. We understand this is a mobile game and that the way players consume story is different. We also consider live events as opportunities to tell stories. The game’s story and characters give the full context for how that works so I can’t reveal that, but we’re very excited about what famous battles this could mean for our live ops roadmap.There is quite a bit of story in the game with new characters and a campaign that takes you all over iconic locations beyond the Wall. The ancient magic of the weirwood trees allows those gifted with the ability to use it, the power of seeing both past and future. On top of all that, there are challenging live events to bring your best squads into and collect new heroes from.Ĭould you tell us a bit more about the time-travel interface and what it entails? There are a number of unique PvE modes and quests to grind for loot in, and then a robust PvP mode to try your hand against other players. Not to dodge the question, but honestly both. Will the game focus more on PvE (player versus environment) or PvP (player versus player)? Overall, we wanted our game to focus on the pre-series time period first and foremost, with a specific tie-in only if it was meaningful. References to the show are not abundant, but there are plenty of homages. For example, in our story, many of the houses in power are the same but the Targaryens are still on the Iron Throne. We chose the time and setting that we did to make our game world something new to explore, but also familiar enough that it still resembled the Game Of Thrones story already know very well. As far as that expanding Game Of Thrones lore, you will just have to wait and see where the story goes! When I sat down to write the story, the goal was to explore the mystery around the disappearance of one of Game Of Thrones‘ most fascinating characters – Bloodraven. We let our love for old-school pen and paper RPGs influence us, but in a way that’s reimagined to easily play on mobile devices several times a day. Last, we love tactics games so the idea of playing with Game Of Thrones heroes in PvP and Night’s Watch units in adventures beyond the Wall just sounded like a dream. It intentionally has a darker tone than you would typically see on mobile to fully embrace the setting. Of course, many games have stories, but we made ours a central focus in the player experience and not primarily a way to deliver tutorial text, for example. The overarching story about Bloodraven’s disappearance is another very unique element. So there is a rich metagame ready to be discovered on Day 1. More specifically, we have a lot for players to do with their units right out of the gates at launch – both in terms of game modes and ways to customize and upgrade. We believe the many decisions – large and small – that this perspective affected throughout the game’s development will make it unique. There are certain staples in collectable strategy games that we wanted to honour, but more important was to find the perfect marriage of game design and brand immersion. We went into this endeavour as both massive Game Of Thrones fans and longtime strategy players, so the overall player experience was designed through that lens. What sets Game Of Thrones: Beyond The Wall apart from other collectable strategy games?
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